Virtual Reality for Education

Interest in virtual reality (VR) has exploded over the past year, with news agencies, sports teams, and gaming companies creating VR content. But its adoption in education has been hampered by confusion between two different meanings of the term. When VR first emerged a number of years ago, it referred to animated worlds that users explored as avatars, with the most famous being Second Life. While some educational institutions made interesting use of it, initial enthusiasm fizzled.

To continue reading, you must be a Teaching Professor Subscriber. Please log in or sign up for full access.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Related Articles

I have two loves: teaching and learning. Although I love them for different reasons, I’ve been passionate about...
We academics are lucky in many ways. Most individuals herald January 1 as a big time for resolutions,...
As he reflected on his upcoming 60th birthday, Rob LaZebnik, a writer for The Simpsons, saw his worst...
Large language models like ChatGPT, Gemini, and Llama have become powerful tools that can boost productivity and learning...
Building rapport with students from the very first day of class is a cornerstone of effective teaching, and...
One major impediment to learning is the “forgetting curve,” the fact that people rapidly forget what they learn...

Create a free account, or log in.

Gain access to limited free articles, news alerts, and select newsletters

Login here

Get unlimited access to The Teaching Professor

Stay informed. Subscribe Now.

WELCOME OFFER

$19.00 $14.00/month

for your first 6 months. Use coupon code TP6MO.

$19.00 thereafter. Cancel anytime.

Enjoy unlimited access to all of The Teaching Professor

You only have  free article views remaining.

WELCOME OFFER

$19.00 $14.00/month

for your first 6 months. Use coupon code TP6MO.

$19.00 a month thereafter. Cancel anytime.