Virtual Reality for Education

Interest in virtual reality (VR) has exploded over the past year, with news agencies, sports teams, and gaming companies creating VR content. But its adoption in education has been hampered by confusion between two different meanings of the term. When VR first emerged a number of years ago, it referred to animated worlds that users explored as avatars, with the most famous being Second Life. While some educational institutions made interesting use of it, initial enthusiasm fizzled.

To continue reading, you must be a Teaching Professor Subscriber. Please log in or sign up for full access.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Related Articles

I have two loves: teaching and learning. Although I love them for different reasons, I’ve been passionate about...
Imitation may be the sincerest form of flattery, but what if it’s also the best first step to...
Higher education has long recognized the value of Socratic dialogue in learning. Law schools traditionally adopt it in...
After 35 years in higher education, I continue to embrace the summer as a prime opportunity to strengthen...
Last month I wrote about how students fool themselves into thinking they have learned concepts when they really...
If you’ve ever hesitated to offer feedback to a colleague for fear of creating tension or hurting a...
When I first began teaching online, I thought creating engaging and relevant content was the biggest challenge. And...

Create a free account, or log in.

Gain access to limited free articles, news alerts, and select newsletters

Login here

Get unlimited access to The Teaching Professor

Stay informed. Subscribe Now.

WELCOME OFFER

$19.00 $14.00/month

for your first 6 months. Use coupon code TP6MO.

$19.00 thereafter. Cancel anytime.

Enjoy unlimited access to all of The Teaching Professor

You only have  free article views remaining.

WELCOME OFFER

$19.00 $14.00/month

for your first 6 months. Use coupon code TP6MO.

$19.00 a month thereafter. Cancel anytime.