Active Learning for Asynchronous Online Learners

active learning in the online classroom
Active learning improves student performance and increases enthusiasm for learning. But despite its known benefits, active learning can be challenging to implement for asynchronous online learners. The most popular active learning techniques—such as think-pair-share, audience polling, and game-based learning—center around students working together in a classroom setting. Software and apps commonly used for active learning, like Kahoot! and Poll Everywhere, are designed for use with a live audience and don’t always translate to the online environment.

To continue reading, you must be a Teaching Professor Subscriber. Please log in or sign up for full access.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Related Articles

I have two loves: teaching and learning. Although I love them for different reasons, I’ve been passionate about...
From an early age, I was immersed in the Muslim tradition that taught me to learn from every...
Lately, social media videos have been flooded with discourse and arguments as to what constitutes a man and...
One of the biggest problems with homework is that students who make a mistake or get stuck have...
A childhood friend of mine passed away a few years ago. We worked on the high school yearbook...
Since I began teaching 15 years ago, I’ve noticed more and more students self-disclose aspects of their mental...
Rubrics have been indispensable in education for providing clarity on performance expectations, consistency in grading, and detailed feedback...

Are you signed up for free weekly Teaching Professor updates?

You'll get notified of the newest articles.