Virtual Reality for Education

Interest in virtual reality (VR) has exploded over the past year, with news agencies, sports teams, and gaming companies creating VR content. But its adoption in education has been hampered by confusion between two different meanings of the term. When VR first emerged a number of years ago, it referred to animated worlds that users explored as avatars, with the most famous being Second Life. While some educational institutions made interesting use of it, initial enthusiasm fizzled.

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