Active Learning for Asynchronous Online Learners

active learning in the online classroom
Active learning improves student performance and increases enthusiasm for learning. But despite its known benefits, active learning can be challenging to implement for asynchronous online learners. The most popular active learning techniques—such as think-pair-share, audience polling, and game-based learning—center around students working together in a classroom setting. Software and apps commonly used for active learning, like Kahoot! and Poll Everywhere, are designed for use with a live audience and don’t always translate to the online environment.

To continue reading, you must be a Teaching Professor Subscriber. Please log in or sign up for full access.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Related Articles

I have two loves: teaching and learning. Although I love them for different reasons, I’ve been passionate about...
A team icebreaker activity for which there is no obvious solution can help scaffold student behavior in group...
Traditional slide decks for hosting content in live videoconferences have the major drawback that the content is static...
Academic integrity is one of the most critical aspects of education. Despite this, students' ability to cheat is...
In 1936, psychologist Muzafer Sherif reported a landmark study on the creation of social norms. Sherif made use...
Large language models (LLMs), such as ChatGPT and Google Bard, are in our classrooms whether we are aware...
The rolling TV cart: a beloved icon of the educational system in the 1980s and ’90s. As students,...

Are you signed up for free weekly Teaching Professor updates?

You'll get notified of the newest articles.

The Teaching Professor Conference 2024

June 7-9, 2024 • New Orleans

Connect with Fellow Educators at The Teaching Professor Conference!