Gamifying an Online Course: It’s Not a Class, It’s a Story

A few years ago I was struck by a question: What makes students so motivated to engage in “work” doing tasks in video games, yet at the same time so regularly unmotivated to do work in class that could actually benefit them and their careers? That's when I discovered the concept of gamification—the process of applying the motivational techniques used in video games to courses.

To continue reading, you must be a Teaching Professor Subscriber. Please log in or sign up for full access.

Related Articles

I’ve been wanting to write about my journey to embrace Rumi’s wisdom in my pedagogy. My teaching career...
We’ve now had ChatGPT in our lives for just over a year, but according to commentators, AI has...
Higher education recognizes the importance of tutoring support to improve student success and retention. But human tutoring is...

The first summer job I ever had was mowing lawns. Back then (this was the ’70s), I would...

Current global events, including a rise in nationalistic rhetoric, have put pressure on faculty from all disciplines to...

Many years ago my wife sat in on one of my face-to-face classes to observe my teaching. I...
The Teaching Professor Conference 2024

June 7-9, 2024 • New Orleans

Connect with Fellow Educators at The Teaching Professor Conference!